You asked me what App/homebrew program i'm using it's the Gecko OS mod 0.92 IOS58 (Rev 6176), i followed the guide you linked in your original post. When i get it working, i'll happily help with testing. I'm shootmaniazechs from Reddit who was asking about the PAL version.įirst let me thank you for doing this! You're giving people like me(who can only play vs CPU) a much better way to practice. I'll leave the rest up to you to do the other players, if you want them. See this page for more information on the Gecko codetypes. The 00 at the beginning stands for an 8bit write. So to change Player 2's AI to always be Cooperative (which the list states as having an ID number of 14), the code would look like (btw, "12FF" is an example of 16 bits, and just "12" or just "FF" is only 8bits) So if you wanted to just straight up write a code that always changes the AI type, you would want to do an 8bit write at the memory address used for those codes. Here is a list of all the code numbers for the different AI types The 80 at the beginning of 80 47E88A is just automatically implied.Īfter knowing that 04 is the "normal" AI type, you can see that I changed it to 12 (Guard Edge) and then right after that is the CPU lvl, which got changed from 01 to FF. The beginning 02 in these codes mean it is a 16bit write which means (using Player 2 as an example):ġ2 FF gets written to memory address 80 47E88A. There are three lines that look like this: Looking at the 1.00 code I posted earlier today (and actually just fixed.), Click to expand.Kou, in my code for making the CPUs shoot projectiles, I stated that I changed their AI type to "Guard Edge" and their CPU level to FF
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