![]() It’s definitely not an afterthought tacked onto the game, and it’s worth playing. If you’re wondering how much content the single player has, I would estimate between three to five hours, depending on your skill level and whether you find all the secret Sunken Scrolls. You can even see Inkopolis in the distance. ![]() And when you reach the final boss, take a moment to look around from that high viewpoint. The way the differing worlds are connected to each other in a organic way reminded me of Dark Souls’ level design. Even without that incentive, the story mode is creative, fun, and challenging. Bosses also give the player a special scroll, which unlocks special weapon loadouts in the Inkopolis Weapon Shop. At the end of each world, there is a boss, which in traditional Mario style must be defeated three times in order for them to be truly finished. Each stage also has a hidden Sunken Scroll, which can be found through careful examination of the level and some fancy platforming to reach these hidden areas. Throughout each stage the player will navigate various obstacles, defend against Octo enemies of differing types, and make their way to the end of each stage to recover the missing Zapfish, a sort of living lightbulb. In this mode, the player makes her way through various stages and floating ‘worlds’ in a land controlled by Octopi. Then there is the story mode: Octo Valley. It’s a fun way to get to know the layouts of the maps, and have a little friendly competition as well. Battle Dojo matches are determined by who pops the most balloons that spawn around the map in the given time. One player uses the Gamepad for controls and looks at the Gamepad screen, and the other player uses a Pro Controller or Classic Controller (Pro) attached to a Wii Remote, and looks at the main television screen. Offline you can play local multiplayer in the Battle Dojo, one on one. Ranked Battle differs from Turf Battle in that you fight for control of zones on the map, rather than greater coverage. ![]() Experience is gained by playing Turf Battle, and points gained in that mode double as currency you can use on upgrades and gear. Upon release the game has Turf Battle mode, and Ranked Battle mode, the latter being unlocked when your character reaches level 10. The main one is found in the Lobby: the online multiplayer mode. I found the most success by limiting the Gamepad to up and down and minor left right movements, and using the Right stick for bigger turns. The right stick is still used, but only for left and right movement, and the Gamepad tilt and pan for anything else. I would recommend giving it a fair try, it might just win you over, as it did I. It’s a divisive issue, especially as it comes turned on by default, and those who are used to playing shooters with the camera on the right-stick may find it off-putting. The design team have also taken the Gamepad and used it to give players the option of Motion Control aiming. What shooter would have a weapon like a paint roller, which can only fire blobs of ink a very short distance as you shake the roller? Not very effective at hitting targets any father away than a few feet, but extremely effective at putting ink on the ground. The emphasis is on the ink, not the kills. However, you don’t get any extra points for how many ‘kills’ you made, or anything like that. There are certain advantages to hitting other players of course, not the least of which is getting them off the field for a few seconds while you continue to cover ground. It’s possible to play a whole match without ‘killing’ an opponent, if you were to just concentrate on inking turf. Splatoon is a third person shooter where the primary goal is to cover as much ground as possible with ink.
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